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Now, they're not generally professional soldiers, but they are heavily cybernetically augmented veterans, which is an advantage that should not be underestimated. They have access to a lot of firepower, with sub machine guns, shotguns, hand grenades, and even assault rifles being common. The average Maelstrom goon is likely to be at least on the way to cyberpsychosis, a veteran of urban combat in a nightmare hellscape where basically anything might randomly turn into a threat. Berserk implants and cyberdecks do show up, though they're not common. Kerenzikov and Sandevistan reflex boosters are less common, but do occur. Arm-mounted grenade launchers and monomolecular wire implants are semi-common, as are Gorilla Arms (heavy-duty industrial lifting tools) and Mantis Blades (arm-mounted combat blades).
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Pain editors - which block out pain - and dermal armour - which serves as lightweight, full body armour able to repel lower caliber bullets - are both commonplace. They almost universally use a sophisticated array of visual sensors replacing about half their faces which, presumably, grant them much better perception in poor lighting conditions or tight quarters. I'm only passingly familiar with Jason, but IIRC the Maelstrom gang consists of aggressive transhuman super soldier cultists who worship machinery and who tend to go rather crazy as a result. The Maelstromers start inside of the lodge and Jason starts somewhere in the forest. Half of the squad are equipped with Militech M251s Ajax assault rifles and the other half are equipped with Militech Crusher shotguns. A 15-man squad of Maelstromers are searching for Jason in Higgins Haven.The Maelstromers start on the highest level of the ship and Jason starts on the lowest.

The entire squad is equipped with Nokota D5 Copperhead assault rifles.

